Finally, the meshes are triangulated - this is not a requirement of Verge3D but rather recommended for baking maps. The low-poly models are then UV-unwrapped. No more than 100k tris per model is recommended. At the next stage, low- to middle-poly models are obtained via simply removing the subsurf modifier or retopology. At first, high-poly versions of models are created. In our team, we practice the following modeling pipeline. To create interactive 3D web content you can use Blender, 3ds Max, or Maya version of Verge3D with equal success.
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